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Labyrinthum Events ([personal profile] labyrinevents) wrote in [community profile] labyrinthum2024-11-16 05:47 pm

November Intense Event 2024 [4th Wall Event]

Visitors Arrive

It's not clear when it starts. It's subtle, with one new face appearing in one of the alleyways in Somnius, a gold cuff bracelet unremovable from their left wrist. Another appears a little while later, on the outskirts of the woods. Several more appear, as the hours go on, scattered throughout the neighborhoods of Somnius. It continues like this, a sprinkle of new faces with questions on their lips that becomes a steady stream. The natives do their best to accommodate these new Visitors, but it becomes clear quickly that they are different from the Dreamers, arriving all throughout Visium, rather than in the Enchanted Garden. Rumor travels throughout the city that these Visitors with the golden cuff bracelets must not have contracts, and may still have their native powers. They're treated just the same, encouraged to make themselves at home until Vaeros decides what to do about their lack of contract.

Vaeros remains suspiciously quiet, even from his castle beyond the labyrinth. There's something electric in the air, the atmosphere crackling in anticipation. What's on the horizon?

  • ๐Ÿ˜๏ธ Making House
    There's no end to the mushroom houses or hill houses available, and though there are fewer in existence, it seems as though the desire for a cottage means there will be one available. Visitors are encouraged to make one of these places their home, but some need a bit of TLC to be homeworthy. Roll up your sleeves to make these houses your home! Sweep out those cobwebs and find that the mushroom houses stand straighter and feel healthier the more their insides are cleaned. Other homes feel lighter, and the land around them feels more fertile the more tender care is put into maintaining them. Though many come without electricity and water, it may be found that, for Visitors only, these dwellings will self-connect if enough work is put in. Be careful not to get sprayed in the face by that hose or faucet you're currently polishing!

  • ๐ŸŒ‡ Exploring Town
    There's a myriad of places to discover in Somnius. Not only are there native run places like the Stone Dragon Cafรฉ (which will, unfortunately, almost always misinterpret your order in some fantastical way - they just don't have the best grasp on Dreamer foods), and other businesses run by Dreamers themselves. There's Club Quartz - which is often open late, and always welcoming to those who want to visit - Bloom Boutique, the Dreamer run flower shop, Kuchel's Tea Shop, a long running standard run by a different Dreamer, and of course, south of the cottages, a few miles off the main road, there's a pretty white farm house with a swath of field behind it. There's also the Church of the Moon, ran by locals who fervently believe in the moon and her power to keep the world in balance.

  • ๐Ÿšธ Unruly Kidlings
    Like any city with people dwelling in it, there's bound to be children. This particular week, the kidlings, both gelfling and goblin alike, seem to be extra naughty. They'll take slingshots to shoot dreamers and visitors with sticky gum, and they're putting soap in drinks that cause those who drink the syrupy concoction to hiccup soap bubbles out of their mouths. Nothing they're up to is particularly dangerous, but it sure is mischievous. It might even be fun to join in when groups of these children take to the streets to race on self-made rollerskates, skidding and rumbling down the cobblestone.

    Dreamers and Visitors might find themselves as makeshift parents, having to guide these unruly children back to their actual parents. Those who take up this task will be given small tokens in thanks - simple items like pearl beads or glass baubles that, if are floated in glass jars with water and several others, will show pleasant memories from the person who last touched them.

  • ๐Ÿชฉ The Labyrinth
    The Labyrinth, freshly reestablished has been quiet. Dreamers will find initially that they cannot enter, but that the labyrinth looks completely different to Visitors. Welcoming and warm, it comes across as inviting and somewhere Visitors seem drawn to. It will be up to Dreamers to stop them before they enter, or take advantage of temporary openings that WILL allow them to enter that only appear when a Visitor goes in, in order to chase after them.

    Dreamers and Visitors alike will experience moving walls and shifting pathways, and find themselves drawn to one place in particular: a tall clear crystal statue that seems to hum. Time spent around this statue compels anyone around it to tell the truth, but when night falls it compels confessions of desire or even love.
Control Slips

cw: natural disasters, potential dismemberment

There's peace for a while, even with the mysterious appearance of these Visitors. However, as time goes on, things start to feel a little off kilter. The ever present barrier around the whole of Visium shimmers ominously, cracks and sparks appearing along the sky, almost as if a bubble is trying to burst. Swirls of color splotch through the sky, only becoming more and more evident. The weather begins to turn cold, then colder still, but then turns warm again. Rain falls heavy and fat, only to disappear the moment day turns to night - which seems to be happening rapidly and without much warning, the day shifting several hours in only a few minutes. These erratic shifts between day and night only seem to further fuel the storms and dramatic weather patterns that dance over the island. Some parts of the island will experience dramatic environmental changes from other parts. While the city could be covered in snow, the forest could be experiencing a heat waves. Concequences from these weather patterns are possible, including forest fires, flooding, freezing of crops, and the dramatic rise of tides on the beach.

What's worse—the very ground beneath everyone's feet begins to rumble occasionally. It, too, starts off subtly, but as the days progress these rumblings cause small cracks, then fissures, and finally, craters that seem to radiate heat as though they reach deep into the earth, beyond the ocean and land. Echoes of cackling and ominous whispers filter up from these fissures, and those who stand too close might find themselves possessed with violent desire or the wish to sap the energy from others in any way possible. Time away from these fissures will make this behavior wane, but be careful!

All of this activity seems to be waking up adversaries and creatures old and familiar within Visium, so be prepared to handle them!

  • ๐Ÿ‘พ The Fireys
    It's no surprise that, even with the wild weather, the Fireys are making a reappearance outside of the deep recesses of the woods they call home. They're wandering into Somnius, large gaggles of them looking for something FUN to do to match the wild atmosphere and crackling magic all around them. They will party in their usual way, their strange bodies able to detach wherever they want. They have no care that not everyone's body works this way, and will relentlessly pursue anyone they think is playing too hard at being a wallflower.

    When touched by a Firey, body parts do come off, much like dismantling the limbs of a doll. For most people, itโ€™s painless, but for the unlucky few, itโ€™s as excruciating as having it cut off. The Fireys, though? They have no concern for the well-being of others. They will run off with their loot, kicking it around and hiding it, forcing that unlucky soul to go on a morbid scavenger hunt.

  • ๐ŸŒ‘ Shadow Wolves
    Those shadow-like wolves have made a reappearance, traveling easily through the slithers of darkness as the moon and sun erratically change positions in the sky. The crackling energy rebounding through the atmosphere fuels them much as the blood moon once did, once again giving them solid form...

    What once was a shadow becomes a ferocious direwolf as large as a tiger, blacker than the night itself, and with razor sharp claws and teeth. These wolves target the natives, who are the most defenseless in this chaotic situation. Adults and children alike are snatched and carried off with the intention of making a meal out of them. These wolves cannot be reasoned with and do not speak. They will attack indiscriminately if they are separated from their intended prey. Once again it is up to Dreamers to protect the native population and usher as many as they can to the new Healer's Conclave, a medical and healing safe haven for those less inclined towards combat.

  • ๐Ÿฆ‡ Visium's IRS
    No one likes it when government agents go rogue. But in the chaos of rebounding magic and crackling barriers, the Skeksis seem to be operating on their own. Instead of targeting the locals, as many expect once they first show up, the Skeksis target the Dreamers' belongings. They're vicious and will attack in groups when they happen upon a dreamer with items that they have regained. Your gun? Clothes? Any myriad of items you could be carrying on your person from home or gained by Vaeros' magic? They consider that theirs now. They have little regard for how they leave dreamers in the wake of their grabbing and snatching. Visitors will also be targeted for their golden cuffs, but the situation is dire for them; if their cuff is removed by the Skeksis' magical means, the visitor will begin to wither like a plant stricken with no water and a disease. The only way to stop this is to get the cuff back and place it around the visitor's arm again.

    They won't stop at simple possessions either. Those who have wished for homes, castles, and home improvements will also find their homes targeted. Normally places of safe haven, there is no such unspoken rule this time around. Skeksis will wield wands made of purple crystal that seem fused to their hands to rip home additions from their foundations, to crumble standing buildings and pull out plumbing. They can be ganged up on should they get singled out, and should dreamers break their wands their homes will return to the way they were before the Skeksis began their nasty work.
Returning Magic

At one point, the sun sets from its point at high noon, the day rapidly descending into night and giving way to the moon. Shimmering along with the stars, something else appears in the sky. A magical shimmer ricochets through the sky before the image of a large white barn owl flies through the night sky. A screech echoes through the air, cutting through the crisp, stunned silence coming from the natives and the land itself.

"If you do not wish to see the complete unraveling of this place, then I suggest you give back what you have been given. If I am not given this power back, the island WILL sink, it is no longer my choice. Pray at the crystal and return my power to me."

An ominous rumble of thunder echoes through the sky as soon as the image of the perched owl—Vaeros— disappears from the sky in a shattered shimmer. The natives look towards Dreamers especially - expectantly - as they clamor for the help that only they can give. Vaeros is doing his part! You must do yours! Help us all before we no longer have anywhere to live! Give back to the crystal! GIVE BACK TO VAEROS! Ultimately the decision to give back to Vaeros is up to the dreamers themselves, but the consequences seem to be quite dire to the gelflings and goblins that make this place their home.

  • โœ… Returning Magic
    Those generous enough to be willing to sacrifice their regained powers will need to get to the Crystal to do so. When there, they will need to join hands in prayer with other dreamers willing to sacrifice, as well as locals who are there to bolster the wish. This action won't take long, but it does take significant concentration.

    Interruptions or wavering resolve might result in electric shocks that sap energy. Those who do make it through the prayer and give up their power will feel significantly lighter, and a little weaker but they will find a deluxe potion in their pocket when they stand. These potions will replace the returned powers for now, and at full strength. Those who already have red or yellow potions can obtain a second to gain a second elemental power or a second transformation.

  • โ›” Refusal
    Wait a minute. They want us to return our what?

    So, Vaeros is urging Dreamers to relinquish their regained abilities back to the crystal in order to stabilize the crumbling world. Those who do sacrifice their abilities will notice that anomalies nearby begin to calm - some, however, are surely opposed to this idea.

    What's the right call? Perhaps your character wants to advocate for sacrificing abilities as requested, or, perhaps your character is dead set on doing the opposite. Dreamers who disagree with Vaeros' requst might attempt to reason with others, speak out to the population at large, or even go so far as to interfere with others praying at the crystal to return their abilities. Locals will try to deter these dreamers from interfering, but the natives are generally much weaker than the contracted Dreamers.

  • ๐Ÿ”ฎ The Crystal
    Those who visit the crystal at this point in time may find that it feels like a safe haven. Besides the Healer's Conclave the effects during this time seem minimal the weather stays steady though the time of day still reflects the same fractures as everywhere else. Huts and tents are set up for those injured by the fireys or shadow wolves, and despite these creatures wandering around everywhere, they can't seem to get into this area. It's a welcome safe haven in all the chaos, and it allows those who wish to pray and donate their regains to do so in...relative peace.
Working Together

With their world and status quo once again thrown into chaos, the natives are growing restless with frustration. Those who are not cooperative with Vaeros are shunned from businesses that are native-run. They might even have a hard time seeking help at the local Healer's Conclave, a new establishment meant to replace a previous Dreamer establishment. Dreamers and Visitors alike may find themselves ushered unceremoniously out of buildings or even public spaces in the town if it's clear they've refused to help the situation. Those who do seem open to helping are greeted warmly and actively sought after with gifts and healing balms. A large contingent of locals have also hastily erected a large board near the Crystal, decorated with gems and carved creatures in its poles. This newly erected Quest Board is how they've chosen to organize their new desire to facilitate tasks that the dreamers and visitors can do to supplement the magics at work to save the island.

Quests appear on the board which insist that connection is vital to repairing the deteriorating world. The locals plea with Dreamers and Visitors alike to seek each other out, and find what connects them.

๐Ÿ˜ฑ Shared Scares
Dreamers and Visitors, you must find what bonds you! Sometimes weakness is louder than strength. Seek someone out who shares your greatest fear, and share it with them fully. Honesty is essential. The world will not repair unless you expose your most vulnerable anxieties.

๐ŸŽ‡ Drive & Desire
Dreamers and Visitors, strength lies within you still! What is it that you want? Seek someone who shares your greatest desire, and share it with them fully. Honesty is essential. The world will not repair unless you reveal the heart of what drives you.

The magic in Somnius is currently unstable. With Dreamers sacrificing their regained abilities to the crystal in the interest of stabilization, many are left with only the power granted to them by potions. Even if one does still have their regained abilities, locals implore Dreamers to use their potion-granted powers to complete certain cleansing rituals.

๐Ÿบ Wolves at the Windmill
The White Windmill has been overtaken by a pack of shadow wolves, prowling inside and out. The magic surrounding the Windmill has become extremely unstable, but nothing can be done to cleanse the space until the wolves are done away with. Locals warn that only using animal transformation magic, granted by the gold potion, will successfully run off the wolves and regulate the area.

๐ŸŒŠ Lake Oh-no-men
Erratic weather near Lake Omen is causing massive waterspouts to form. The area has become extremely dangerous, but locals warn that only using elemental or healing powers granted by the red and blue potions will calm the phenomenon. Dreamers must work together and lend their magic in order to regulate the area once again.

OOC

Expand to see our Event SummaryVisitors Arrive
  • Mysterious Visitors appear all over the city of Somnius identified by a gold cuff bracelet around their left wrist that cannot be removed by any means
  • Other than the mysterious arrival of these Visitors nothing really seems awry. Visitors do not remember a contract with Vaeros or a wish being made.
  • Visitors are given the chance to clean a home to make it their own.
  • The town is active and open, with all of it's usual shops and locations open for exploration.
  • Somnius' kids are out in full mischievous force, causing all sorts of havoc and participating in rollerskate races
  • The labyrinth is acting a little funny, those drawn into it might find a statue that will either make them tell the truth or confess romantic feelings
Control Slips
  • Over time, the setting starts to break and things stop working as they normally have
  • Strange weather effects occur all over and at the same time. Blizzards, heavy rains, heatwaves.
  • Night and Day begin to swap over and over again.
  • Cracks in the island form all over, spreading and causing ravines that sometimes seem to drop clear to inferna.
  • The shadow wolves have returned, violently targeting locals
  • The fireys have appeared, once again looking to have fun in their own distressing way
  • The IRS reappears but targets dreamers and their regains.
    OOC Note: Linked TDM plotting posts are for reference of these mentioned creatures only.
Returning Magic
  • Vaeros appears as an owl in the sky,. He demands repayment if Dreamers do not wish the island to be destroyed. He can no longer hold together the fabric of Visium.
  • Dreamers can offer their power regains to help Vaeros maintain the integrity of the island.
  • Dreamers that sacrifice these regain will temporarily be granted an extra potion power of their choice to use during the rest of the event.
  • Dreamers and visitors can doubt what Vaeros says and try to convince others of their way of thinking.
  • The crystal area has become a safe haven from the chaos of the island.
    OOC note: The rewards that can be sacrificed can ONLY be powers or high-stakes items that facilitate character abilities. Regains to housing, mundane items and similar are not valid. Anything that is voluntarily sacrificed during this event will be returned at a later time via another event and cannot be regained with shards in the meantime.
Working Together
  • Locals have little desire to work with or tolerate Dreamers who won't help.
  • Natives have set up a quest board to facilitate working together in order to bolster Vaeros' magic to sew his magic back together.
  • By the time enough magic is returned to Vaeros to control his land, visitors begin to flicker and disappear. They leave behind their gold bracelets.

Welcome to our November 4th Wall Event! Please keep all event activity to this post and subsequent overflows. We have provided a couple of headers for both Visitors and Dreamers to post their top-level links should they want to! We are also including a third header where we will have a form to fill out regarding donated regains. Please see our plotting post for any event related questions.

An important note about Visitors! All Visitors still have their canon powers. But they can not donate them to Vaeros. Have fun with that!

The Healer's Conclave is our new "clinic" location! Located in roughly the same place the clinic once was, it is a building molded from the trunks of ancient local trees and old pieces of labyrinth wall for protection. Inside, it is much the same as the clinic with a magical healing wing and a traditional medicine wing. This is a well staffed and NPC run "business", though Dreamers can work here. A location entry will be added for the Conclave no later than January 1st.

A State of the World post will be put up on December 10th, based on activity within this event, so look forward to it! Have fun Dreamers AND Visitors! A special welcome to our Visitors coming to us from outside the game!

fending: (that's not how a cat's supposed to sound)

d

[personal profile] fending 2024-11-19 05:46 pm (UTC)(link)
[ looks at the waterspouts... looks at gumshoe ]

How the hell did you reach that conclusion??
trenchdoting: (weird state of shock)

[personal profile] trenchdoting 2024-11-20 02:42 am (UTC)(link)
[He smiles sheepishly.]

It's simple, pal! If I send some really big rocks at it, it'll clog it up maybe!

[Some things sound a lot less effective when spoken out loud...]
fending: (oh wow you're right)

[personal profile] fending 2024-11-20 03:47 am (UTC)(link)
Are you daft?! It's a cyclone. Ya throw rocks at it, they're just gonna get caught up spinnin' around in it!
trenchdoting: (stunned)

[personal profile] trenchdoting 2024-11-20 11:12 am (UTC)(link)
[His eyes widen in shock as the flaws in his plan dawn on him!]

Hold it, pal! If what you're saying is true, then it can throw the rocks right back at us! That's no good!

Then how are we supposed to pull my plan off, kid?? [It's all on you now apparently!]
fending: ('here you stupid cat' isn't gonna cut it)

[personal profile] fending 2024-11-20 03:18 pm (UTC)(link)
Yeah, that's why we're not doing your plan, ya divvy. Throw rocks at it... honestly.

[ shakes his head ]


You're s'posed to use some sort of magic on 'em, right? Seems like it's a disruption of this place's magic that's makin' em sprout up in the first place.
trenchdoting: (not sure if)

[personal profile] trenchdoting 2024-11-22 12:50 am (UTC)(link)
What did you just call me...?

[He mutters in bafflement, because he really doesn't know what he just called him!]

Anyway, yeah that's what the board thing seemed to be saying. I got earth magic myself. That's why I said we should throw rocks at it!
fending: (don't tap on the glass)

[personal profile] fending 2024-11-27 01:38 am (UTC)(link)
[ he ignores that question completely; don't worry about it. ]

What??

[ he did not consider this interpretation at all because earth isn't one of the magic elements in his world. also because that phrasing was very unhelpful. ]

If you're talkin' about magic, then say magic, don't just say throwing some rocks.
trenchdoting: (angry)

[personal profile] trenchdoting 2024-11-27 02:32 pm (UTC)(link)
Hey now kid, it ain't my fault that you can't put two and two together. Why would I talk about throwing rocks at that thing if they ain't magical?

[A sad shake of head.]

Kids these days are lacking in detective's spirit. That's the real issue here!

[As he speaks, his trenchcoat billows in the wind which picks up more as one waterspout drifts closer to shore.]
fending: (with a gun to my head i wouldnt try that)

[personal profile] fending 2024-11-28 01:01 am (UTC)(link)
[ because you seem like the kind of stooge who would throw rocks into a cyclone, he thinks, but he doesn't feel like wasting his breath saying it out loud. he's also not going to bother arguing the "kid" part, though he does roll his eyes at it. ]

Tch. I've only been here a couple of weeks, and the place has been proper fallin' apart for half that time. Sorry I haven't been able to fit much studyin' into my schedule.

[ with the wind blowing harder ahead of him, his normally folded ears end up sticking almost straight up. ugh, this is annoying. ]

How much control have you got over your magic rocks, then?
trenchdoting: (Gumshoe triumphant)

[personal profile] trenchdoting 2024-11-29 10:54 am (UTC)(link)
[New here, huh. That clearly must explain his misunderstandings! Gumshoe's sure he's not responsible for it at all!

But now that he has room to brag, Gumshoe brightens up and answers excitedly.]


A whole lot, pal! I got lessons from a real earth bender, plus I got powered up by the crystal! So trust me! I'm really good at throwing rocks and other ground stuff!
fending: (is it 'alexandra' but you got busy?)

[personal profile] fending 2024-12-02 02:22 am (UTC)(link)
For the love of— stop sayin' you're throwing them if it's magic!

[ god. ]

Can you get a slab of rock or— ground stuff and levitate it just above the surface of the water, at the base of one of them cyclones? Try cuttin' off the connection between the wind and water.

[ he's not sure if that's something gumshoe's power would allow for, or if it would even work if it did, but at least it's a less stupid idea than the first one. ]
trenchdoting: (listening)

[personal profile] trenchdoting 2024-12-02 05:09 am (UTC)(link)
[He folds his arms as he hears out the kid's plan.]

Of course I can do something like that. That's pretty much along the lines of what I was thinking, pal, just with a few more words! And only one rock thing.

[He remains obstinate about that! In any case, he proceeds to grunt and concentrate while he raises a large, rocky slab from the ground.]

How's this rock look, pal?
fending: (a box...?)

[personal profile] fending 2024-12-02 06:00 am (UTC)(link)
Listen, cloggin' it up by throwing rocks at it is hardly the same thing as usin' a barrier to forcibly cut the cord.

[ he sighs, but has to admit that ability does actually look pretty impressive. ]

...Yeah. Looks good.
trenchdoting: (stop in the name of love!)

[personal profile] trenchdoting 2024-12-02 05:12 pm (UTC)(link)
Yeah, when you get all nit-picky and put it like that...!

[Gumshoe grumbles in reluctant concession. This guy's almost as bad as a lawyer!

But at least his rock got complimented. He takes those.]


Alright then. I'm gonna throw it on out there, pal! Take that!

[With that, he focuses and pushes his arms out to send the chunk flying through the air, to the base of one of the waterspouts!]
fending: (you're gonna feed it a mouse?)

[personal profile] fending 2024-12-04 12:55 pm (UTC)(link)
[ and it works, at least partly! now that it's not sucking up any new water to fuel it, the cyclone appears to be gradually getting weaker and slower. ]

...Seems to be workin', yeah?

[ it'd take a while for it to run out of steam altogether, though, so... maybe this is where the healing potion power is supposed to come in? though he's got even less of an idea how to use that on a cyclone.

...

looks at gumshoe and sighs. well. the man's an idiot, but at least he seems familiar enough with this place's magic, which is more than he can say for himself. ]


Any bright ideas for how to use healin' here? Never tried usin' it without a real specific target. Justโ€” put it into the air and wait for it to get sucked in, ya think?
trenchdoting: (weird state of shock)

[personal profile] trenchdoting 2024-12-05 02:31 am (UTC)(link)
[Gumshoe's eyes light up as he watches it start to die down! He pumps a fist successfully.]

It sure is!! A victory for some good old-fashioned rock magic! Whooooop!!

[But it does need a finishing touch, and this guy might just have the key. Gumshoe glances towards him as he talks about his own magic.]

Uh, yeah, I think something like that might help. [He tries to think back on what he's learned from Toph.] A lot of it comes down to focusing and visualizing what you're doing, and willing it through your magic. Sometimes it helps to chant something too! Like, "Heal! Heal! Heal!"

[A beat, as he thinks (but definitely not enough).]

Or I guess if you're trying to get it all sucked up, you can say like, "Suck! Suck! Suck!"
fending: (don't tap on the glass)

[personal profile] fending 2024-12-05 06:34 am (UTC)(link)
[ just... stares at him for a second. did you hear yourself just now. ]

No way in hell am I sayin' that.

[ shakes his head... but all right, sounds like it probably isn't too different from what he's been doing when using it for its proper healing purposes.

he will just silently hold his hand out toward the water and visualise channeling his magla into his palm and sending it out into the wind... and it seems to work, as a blue light leaves his hand and, after a moment or so, gets swept up and swirled into what remains of the cyclone. ]
trenchdoting: (Gumshoe triumphant)

[personal profile] trenchdoting 2024-12-06 02:16 pm (UTC)(link)
[Gumshoe pumps up his fists and cheers him on while watching him do his thing!]

You can do it! You got this, pal! Suck! Suck! Suck it all up!!

[He watches in awe as things seem to start dying down.]

It looks like it's working! Keep it up, pal!
fending: (that's not how a cat's supposed to sound)

[personal profile] fending 2024-12-10 02:55 am (UTC)(link)
[ whips his head around to look back at gumshoe in disbelief and says the quiet part out loud this time, since apparently that's what we're doing. ]

Do you even hear yourself?!

[ the distraction makes his magic start to veer off track for a moment, though he catches himself quickly enough that he just clicks his tongue in annoyance and gets it back under control without much trouble.

...and eventually, with their combined efforts, the visible cyclone is gone and they're left with little more than a strong breeze. (sure, there are still other waterspouts further out in the water, but those can be someone else's problem.)

exhales. ]


...Right. Looks like that'll do it, then.
trenchdoting: (laughing and confetti)

[personal profile] trenchdoting 2024-12-10 10:04 pm (UTC)(link)
The important part is that you can hear me, pal! Keep it going!!

[Gumshoe responds obliviously.

But sure enough, with the proper amount of suckage, Gumshoe smiles proudly while the waterspout die down. His trenchcoat billows in the wind as he pumps a fist triumphantly.]


Yeah!! Mission accomplished, pal! You sure proved yourself there. ...What's your name?
fending: (we're going to use the honour system)

[personal profile] fending 2024-12-11 03:02 am (UTC)(link)
[ no thanks to your blithering, he thinks, but he keeps it to himself. can't say the man's magic didn't turn out to be useful, at least, so he'll give him that much. ]

Wasn't lookin' to prove meself to anyone, but s'pose I'll take it. Fidelio Magnus.
trenchdoting: (amused)

[personal profile] trenchdoting 2024-12-11 06:12 am (UTC)(link)
Aw, you don't have to be all humble about it, pal!

[He gives a warm chuckle. He's sure he just wanted to impress him!]

It's good to meet you. Dick Gumshoe!
fending: (that's... something i hadn't thought of)

[personal profile] fending 2024-12-11 11:19 pm (UTC)(link)
[ he's about to clarify that he didn't feel the need to prove himself because he's already good enough with the magic he uses back home, but the name catches him completely off guard after just having heard the guy shout SUCK so many times, and he totally loses track of what he'd been intending to say. ]

That's— You're not just havin' a laugh, that's seriously your name?
Edited (i can't use the same word twice in one sentence what am i doing) 2024-12-11 23:20 (UTC)
trenchdoting: (what did you say?!)

[personal profile] trenchdoting 2024-12-12 11:35 am (UTC)(link)
[Now Gumshoe glowers at him.]

Of course it's my name, pal!! I ain't laughing about anything. It's a name that means I was destined for detective-y greatness is what it is!
fending: (they just... they do nothing for me)

[personal profile] fending 2024-12-17 07:18 am (UTC)(link)
I mean, you do realise why that sounds like the punchline to a joke after what you were just—

[ ...on second thought, he'd rather just move past that. he sighs. ]

All right, got it. Very serious name.

[ incredibly this is the captcha it gave me on a tag about the name dick ]

(no subject)

[personal profile] trenchdoting - 2024-12-18 04:54 (UTC) - Expand