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Labyrinthum Events ([personal profile] labyrinevents) wrote in [community profile] labyrinthum2024-11-16 05:47 pm

November Intense Event 2024 [4th Wall Event]

Visitors Arrive

It's not clear when it starts. It's subtle, with one new face appearing in one of the alleyways in Somnius, a gold cuff bracelet unremovable from their left wrist. Another appears a little while later, on the outskirts of the woods. Several more appear, as the hours go on, scattered throughout the neighborhoods of Somnius. It continues like this, a sprinkle of new faces with questions on their lips that becomes a steady stream. The natives do their best to accommodate these new Visitors, but it becomes clear quickly that they are different from the Dreamers, arriving all throughout Visium, rather than in the Enchanted Garden. Rumor travels throughout the city that these Visitors with the golden cuff bracelets must not have contracts, and may still have their native powers. They're treated just the same, encouraged to make themselves at home until Vaeros decides what to do about their lack of contract.

Vaeros remains suspiciously quiet, even from his castle beyond the labyrinth. There's something electric in the air, the atmosphere crackling in anticipation. What's on the horizon?

  • ๐Ÿ˜๏ธ Making House
    There's no end to the mushroom houses or hill houses available, and though there are fewer in existence, it seems as though the desire for a cottage means there will be one available. Visitors are encouraged to make one of these places their home, but some need a bit of TLC to be homeworthy. Roll up your sleeves to make these houses your home! Sweep out those cobwebs and find that the mushroom houses stand straighter and feel healthier the more their insides are cleaned. Other homes feel lighter, and the land around them feels more fertile the more tender care is put into maintaining them. Though many come without electricity and water, it may be found that, for Visitors only, these dwellings will self-connect if enough work is put in. Be careful not to get sprayed in the face by that hose or faucet you're currently polishing!

  • ๐ŸŒ‡ Exploring Town
    There's a myriad of places to discover in Somnius. Not only are there native run places like the Stone Dragon Cafรฉ (which will, unfortunately, almost always misinterpret your order in some fantastical way - they just don't have the best grasp on Dreamer foods), and other businesses run by Dreamers themselves. There's Club Quartz - which is often open late, and always welcoming to those who want to visit - Bloom Boutique, the Dreamer run flower shop, Kuchel's Tea Shop, a long running standard run by a different Dreamer, and of course, south of the cottages, a few miles off the main road, there's a pretty white farm house with a swath of field behind it. There's also the Church of the Moon, ran by locals who fervently believe in the moon and her power to keep the world in balance.

  • ๐Ÿšธ Unruly Kidlings
    Like any city with people dwelling in it, there's bound to be children. This particular week, the kidlings, both gelfling and goblin alike, seem to be extra naughty. They'll take slingshots to shoot dreamers and visitors with sticky gum, and they're putting soap in drinks that cause those who drink the syrupy concoction to hiccup soap bubbles out of their mouths. Nothing they're up to is particularly dangerous, but it sure is mischievous. It might even be fun to join in when groups of these children take to the streets to race on self-made rollerskates, skidding and rumbling down the cobblestone.

    Dreamers and Visitors might find themselves as makeshift parents, having to guide these unruly children back to their actual parents. Those who take up this task will be given small tokens in thanks - simple items like pearl beads or glass baubles that, if are floated in glass jars with water and several others, will show pleasant memories from the person who last touched them.

  • ๐Ÿชฉ The Labyrinth
    The Labyrinth, freshly reestablished has been quiet. Dreamers will find initially that they cannot enter, but that the labyrinth looks completely different to Visitors. Welcoming and warm, it comes across as inviting and somewhere Visitors seem drawn to. It will be up to Dreamers to stop them before they enter, or take advantage of temporary openings that WILL allow them to enter that only appear when a Visitor goes in, in order to chase after them.

    Dreamers and Visitors alike will experience moving walls and shifting pathways, and find themselves drawn to one place in particular: a tall clear crystal statue that seems to hum. Time spent around this statue compels anyone around it to tell the truth, but when night falls it compels confessions of desire or even love.
Control Slips

cw: natural disasters, potential dismemberment

There's peace for a while, even with the mysterious appearance of these Visitors. However, as time goes on, things start to feel a little off kilter. The ever present barrier around the whole of Visium shimmers ominously, cracks and sparks appearing along the sky, almost as if a bubble is trying to burst. Swirls of color splotch through the sky, only becoming more and more evident. The weather begins to turn cold, then colder still, but then turns warm again. Rain falls heavy and fat, only to disappear the moment day turns to night - which seems to be happening rapidly and without much warning, the day shifting several hours in only a few minutes. These erratic shifts between day and night only seem to further fuel the storms and dramatic weather patterns that dance over the island. Some parts of the island will experience dramatic environmental changes from other parts. While the city could be covered in snow, the forest could be experiencing a heat waves. Concequences from these weather patterns are possible, including forest fires, flooding, freezing of crops, and the dramatic rise of tides on the beach.

What's worse—the very ground beneath everyone's feet begins to rumble occasionally. It, too, starts off subtly, but as the days progress these rumblings cause small cracks, then fissures, and finally, craters that seem to radiate heat as though they reach deep into the earth, beyond the ocean and land. Echoes of cackling and ominous whispers filter up from these fissures, and those who stand too close might find themselves possessed with violent desire or the wish to sap the energy from others in any way possible. Time away from these fissures will make this behavior wane, but be careful!

All of this activity seems to be waking up adversaries and creatures old and familiar within Visium, so be prepared to handle them!

  • ๐Ÿ‘พ The Fireys
    It's no surprise that, even with the wild weather, the Fireys are making a reappearance outside of the deep recesses of the woods they call home. They're wandering into Somnius, large gaggles of them looking for something FUN to do to match the wild atmosphere and crackling magic all around them. They will party in their usual way, their strange bodies able to detach wherever they want. They have no care that not everyone's body works this way, and will relentlessly pursue anyone they think is playing too hard at being a wallflower.

    When touched by a Firey, body parts do come off, much like dismantling the limbs of a doll. For most people, itโ€™s painless, but for the unlucky few, itโ€™s as excruciating as having it cut off. The Fireys, though? They have no concern for the well-being of others. They will run off with their loot, kicking it around and hiding it, forcing that unlucky soul to go on a morbid scavenger hunt.

  • ๐ŸŒ‘ Shadow Wolves
    Those shadow-like wolves have made a reappearance, traveling easily through the slithers of darkness as the moon and sun erratically change positions in the sky. The crackling energy rebounding through the atmosphere fuels them much as the blood moon once did, once again giving them solid form...

    What once was a shadow becomes a ferocious direwolf as large as a tiger, blacker than the night itself, and with razor sharp claws and teeth. These wolves target the natives, who are the most defenseless in this chaotic situation. Adults and children alike are snatched and carried off with the intention of making a meal out of them. These wolves cannot be reasoned with and do not speak. They will attack indiscriminately if they are separated from their intended prey. Once again it is up to Dreamers to protect the native population and usher as many as they can to the new Healer's Conclave, a medical and healing safe haven for those less inclined towards combat.

  • ๐Ÿฆ‡ Visium's IRS
    No one likes it when government agents go rogue. But in the chaos of rebounding magic and crackling barriers, the Skeksis seem to be operating on their own. Instead of targeting the locals, as many expect once they first show up, the Skeksis target the Dreamers' belongings. They're vicious and will attack in groups when they happen upon a dreamer with items that they have regained. Your gun? Clothes? Any myriad of items you could be carrying on your person from home or gained by Vaeros' magic? They consider that theirs now. They have little regard for how they leave dreamers in the wake of their grabbing and snatching. Visitors will also be targeted for their golden cuffs, but the situation is dire for them; if their cuff is removed by the Skeksis' magical means, the visitor will begin to wither like a plant stricken with no water and a disease. The only way to stop this is to get the cuff back and place it around the visitor's arm again.

    They won't stop at simple possessions either. Those who have wished for homes, castles, and home improvements will also find their homes targeted. Normally places of safe haven, there is no such unspoken rule this time around. Skeksis will wield wands made of purple crystal that seem fused to their hands to rip home additions from their foundations, to crumble standing buildings and pull out plumbing. They can be ganged up on should they get singled out, and should dreamers break their wands their homes will return to the way they were before the Skeksis began their nasty work.
Returning Magic

At one point, the sun sets from its point at high noon, the day rapidly descending into night and giving way to the moon. Shimmering along with the stars, something else appears in the sky. A magical shimmer ricochets through the sky before the image of a large white barn owl flies through the night sky. A screech echoes through the air, cutting through the crisp, stunned silence coming from the natives and the land itself.

"If you do not wish to see the complete unraveling of this place, then I suggest you give back what you have been given. If I am not given this power back, the island WILL sink, it is no longer my choice. Pray at the crystal and return my power to me."

An ominous rumble of thunder echoes through the sky as soon as the image of the perched owl—Vaeros— disappears from the sky in a shattered shimmer. The natives look towards Dreamers especially - expectantly - as they clamor for the help that only they can give. Vaeros is doing his part! You must do yours! Help us all before we no longer have anywhere to live! Give back to the crystal! GIVE BACK TO VAEROS! Ultimately the decision to give back to Vaeros is up to the dreamers themselves, but the consequences seem to be quite dire to the gelflings and goblins that make this place their home.

  • โœ… Returning Magic
    Those generous enough to be willing to sacrifice their regained powers will need to get to the Crystal to do so. When there, they will need to join hands in prayer with other dreamers willing to sacrifice, as well as locals who are there to bolster the wish. This action won't take long, but it does take significant concentration.

    Interruptions or wavering resolve might result in electric shocks that sap energy. Those who do make it through the prayer and give up their power will feel significantly lighter, and a little weaker but they will find a deluxe potion in their pocket when they stand. These potions will replace the returned powers for now, and at full strength. Those who already have red or yellow potions can obtain a second to gain a second elemental power or a second transformation.

  • โ›” Refusal
    Wait a minute. They want us to return our what?

    So, Vaeros is urging Dreamers to relinquish their regained abilities back to the crystal in order to stabilize the crumbling world. Those who do sacrifice their abilities will notice that anomalies nearby begin to calm - some, however, are surely opposed to this idea.

    What's the right call? Perhaps your character wants to advocate for sacrificing abilities as requested, or, perhaps your character is dead set on doing the opposite. Dreamers who disagree with Vaeros' requst might attempt to reason with others, speak out to the population at large, or even go so far as to interfere with others praying at the crystal to return their abilities. Locals will try to deter these dreamers from interfering, but the natives are generally much weaker than the contracted Dreamers.

  • ๐Ÿ”ฎ The Crystal
    Those who visit the crystal at this point in time may find that it feels like a safe haven. Besides the Healer's Conclave the effects during this time seem minimal the weather stays steady though the time of day still reflects the same fractures as everywhere else. Huts and tents are set up for those injured by the fireys or shadow wolves, and despite these creatures wandering around everywhere, they can't seem to get into this area. It's a welcome safe haven in all the chaos, and it allows those who wish to pray and donate their regains to do so in...relative peace.
Working Together

With their world and status quo once again thrown into chaos, the natives are growing restless with frustration. Those who are not cooperative with Vaeros are shunned from businesses that are native-run. They might even have a hard time seeking help at the local Healer's Conclave, a new establishment meant to replace a previous Dreamer establishment. Dreamers and Visitors alike may find themselves ushered unceremoniously out of buildings or even public spaces in the town if it's clear they've refused to help the situation. Those who do seem open to helping are greeted warmly and actively sought after with gifts and healing balms. A large contingent of locals have also hastily erected a large board near the Crystal, decorated with gems and carved creatures in its poles. This newly erected Quest Board is how they've chosen to organize their new desire to facilitate tasks that the dreamers and visitors can do to supplement the magics at work to save the island.

Quests appear on the board which insist that connection is vital to repairing the deteriorating world. The locals plea with Dreamers and Visitors alike to seek each other out, and find what connects them.

๐Ÿ˜ฑ Shared Scares
Dreamers and Visitors, you must find what bonds you! Sometimes weakness is louder than strength. Seek someone out who shares your greatest fear, and share it with them fully. Honesty is essential. The world will not repair unless you expose your most vulnerable anxieties.

๐ŸŽ‡ Drive & Desire
Dreamers and Visitors, strength lies within you still! What is it that you want? Seek someone who shares your greatest desire, and share it with them fully. Honesty is essential. The world will not repair unless you reveal the heart of what drives you.

The magic in Somnius is currently unstable. With Dreamers sacrificing their regained abilities to the crystal in the interest of stabilization, many are left with only the power granted to them by potions. Even if one does still have their regained abilities, locals implore Dreamers to use their potion-granted powers to complete certain cleansing rituals.

๐Ÿบ Wolves at the Windmill
The White Windmill has been overtaken by a pack of shadow wolves, prowling inside and out. The magic surrounding the Windmill has become extremely unstable, but nothing can be done to cleanse the space until the wolves are done away with. Locals warn that only using animal transformation magic, granted by the gold potion, will successfully run off the wolves and regulate the area.

๐ŸŒŠ Lake Oh-no-men
Erratic weather near Lake Omen is causing massive waterspouts to form. The area has become extremely dangerous, but locals warn that only using elemental or healing powers granted by the red and blue potions will calm the phenomenon. Dreamers must work together and lend their magic in order to regulate the area once again.

OOC

Expand to see our Event SummaryVisitors Arrive
  • Mysterious Visitors appear all over the city of Somnius identified by a gold cuff bracelet around their left wrist that cannot be removed by any means
  • Other than the mysterious arrival of these Visitors nothing really seems awry. Visitors do not remember a contract with Vaeros or a wish being made.
  • Visitors are given the chance to clean a home to make it their own.
  • The town is active and open, with all of it's usual shops and locations open for exploration.
  • Somnius' kids are out in full mischievous force, causing all sorts of havoc and participating in rollerskate races
  • The labyrinth is acting a little funny, those drawn into it might find a statue that will either make them tell the truth or confess romantic feelings
Control Slips
  • Over time, the setting starts to break and things stop working as they normally have
  • Strange weather effects occur all over and at the same time. Blizzards, heavy rains, heatwaves.
  • Night and Day begin to swap over and over again.
  • Cracks in the island form all over, spreading and causing ravines that sometimes seem to drop clear to inferna.
  • The shadow wolves have returned, violently targeting locals
  • The fireys have appeared, once again looking to have fun in their own distressing way
  • The IRS reappears but targets dreamers and their regains.
    OOC Note: Linked TDM plotting posts are for reference of these mentioned creatures only.
Returning Magic
  • Vaeros appears as an owl in the sky,. He demands repayment if Dreamers do not wish the island to be destroyed. He can no longer hold together the fabric of Visium.
  • Dreamers can offer their power regains to help Vaeros maintain the integrity of the island.
  • Dreamers that sacrifice these regain will temporarily be granted an extra potion power of their choice to use during the rest of the event.
  • Dreamers and visitors can doubt what Vaeros says and try to convince others of their way of thinking.
  • The crystal area has become a safe haven from the chaos of the island.
    OOC note: The rewards that can be sacrificed can ONLY be powers or high-stakes items that facilitate character abilities. Regains to housing, mundane items and similar are not valid. Anything that is voluntarily sacrificed during this event will be returned at a later time via another event and cannot be regained with shards in the meantime.
Working Together
  • Locals have little desire to work with or tolerate Dreamers who won't help.
  • Natives have set up a quest board to facilitate working together in order to bolster Vaeros' magic to sew his magic back together.
  • By the time enough magic is returned to Vaeros to control his land, visitors begin to flicker and disappear. They leave behind their gold bracelets.

Welcome to our November 4th Wall Event! Please keep all event activity to this post and subsequent overflows. We have provided a couple of headers for both Visitors and Dreamers to post their top-level links should they want to! We are also including a third header where we will have a form to fill out regarding donated regains. Please see our plotting post for any event related questions.

An important note about Visitors! All Visitors still have their canon powers. But they can not donate them to Vaeros. Have fun with that!

The Healer's Conclave is our new "clinic" location! Located in roughly the same place the clinic once was, it is a building molded from the trunks of ancient local trees and old pieces of labyrinth wall for protection. Inside, it is much the same as the clinic with a magical healing wing and a traditional medicine wing. This is a well staffed and NPC run "business", though Dreamers can work here. A location entry will be added for the Conclave no later than January 1st.

A State of the World post will be put up on December 10th, based on activity within this event, so look forward to it! Have fun Dreamers AND Visitors! A special welcome to our Visitors coming to us from outside the game!

anachronology: (Armoranth)

Zelda | The Legend of Zelda: Tears of the Kingdom | OTA

[personal profile] anachronology 2024-11-18 10:08 am (UTC)(link)
a. unruly kidlings

[Children can be rambunctious, Zelda knows this. But she's rarely seen the kids of town being this rowdy. After witnessing their antics she's taken it upon herself to scold them. It doesn't hurt that she has good experience with using a teacher voice.

In fact, right after one shoots some gum at a Visitor or Dreamer, Zelda is there to grab hold of the slingshot and remove it from their hand.]


There's no call for that. Look, you could have hurt them if it had gotten in their eye. [The gelfling child looks crestfallen. Zelda shakes her head and leads them over to their victim, giving them a smile before turning to the child.] Now, why don't you apologise?

[The child shuffles their feet before mumbling:] M'sorry.

b. small tokens

[Zelda had only meant to clean off the little pearl bead she had been given. She hadn't realised exactly what that would do - how delightful it would be. It's easy to come across her, sitting at a little table outside of a cafe, with her chin in her hands as she watches the water in a bowl in front of her. If you come closer, you might see images within - Zelda, in an ornate dress, with another older woman wearing something very similar.

Glancing up when she sees someone approach, Zelda smiles at them.]


Oh, hello. I'm sorry I didn't see you earlier.

c. control slips

[The onset of hail was as sudden as it was violent. Townsfolk shriek and run for their homes as the chunks of ice pelt down out of the sky. Zelda's doing the same - skidding over the cobblestones as she runs towards a nearby empty market stall. It has roof enough to cover her.

As she ducks under the wooden roof, she sees another person blundering through the hail looking for safety. She calls out to them, waving as well in case she can't be heard over the din:]


Here! Over here, quickly!

d. visium's irs

Stop!

[Zelda's cry rings out sharply through the streets. Anyone investigating will find her struggling with a Skeksis, its grasping hands trying to rip a luminous curved bow out of her hands. She's as bewildered and angry as she's ever been, and thoroughly outmatched in strength. That won't stop her from trying her best to resist.]

You cannot have this!

e. wildcard

[Want to do something else? Hit me up at [plurk.com profile] dudemeister or via PM to plot.]
Edited 2024-11-18 10:28 (UTC)
a_cute_batata: (eat dirt belos)

D

[personal profile] a_cute_batata 2024-11-18 07:55 pm (UTC)(link)
"And they won't."

Luz sprang at the Skeksis with her sword, and there was no doubt that Luz had gotten much better. The strikes were vicious and precise, making sure not to cut the bow but damaging enough to batter the Skeksis's grappling hands. It shrieked out in anger, and was rebuffed with Luz's forearm to its skull and followed with a kick that sent it sprawling to the floor.

"If you attempt a spell, I'll be going for mouth next. Don't test us."
anachronology: (Of spring)

[personal profile] anachronology 2024-11-19 09:55 am (UTC)(link)
With a gasp, Zelda stumbles backwards with her bow as Luz leaps into the fray. It's startling how fast the tables turned and it's all she can do to stare at first.

"Luz!" She flinches when the Skeksis hits the ground. She doesn't feel much sympathy for it, but it's still uncomfortable to watch. The Skeksis mutters with indignation and frustration at Luz's threat, and Zelda eyes it closely.

"Just leave us be - I want no trouble with you," Zelda says in a commanding tone, hoping it carries enough weight now that she has backup. She'd rather not actually draw her bow on the Skeksis. Turning to Luz, she continues, "Thank you. Let's just go from here."
a_cute_batata: (are you joking?)

[personal profile] a_cute_batata 2024-11-19 02:26 pm (UTC)(link)
Luz held the sword with a serious look in her eyes, waiting for the Skeksis to try and make a move: she was more than ready to continue fighting if she needed to. With what sounded like several dark curses, the Skeksis turned away from them, and Luz did not waver until it was out of sight.

"PHEW!" She exclaimed, wiping her brow. "I have to admit, I'm not usually one for trying to do the whole intimidating thing. But I kinda didn't really have a choice there."

She turned to her friend. "Are you all right?"
anachronology: (Bent double from weeping)

[personal profile] anachronology 2024-11-20 10:29 am (UTC)(link)
Letting out a breath she didn't know she was holding, Zelda finally relaxes. Being set upon by the Skeksis and her bow nearly stolen had rattled her. She hasn't felt so on edge since being in the war timeline.

Zelda nods in response to Luz's question, pressing her free hand to her chest with a sigh.

"Yes - yes, I'm just a bit startled." More than that. Her brow furrows as she looks down the path the Skeksis retreated along. "I can't believe they came after me like that. I've never had that happen before."
a_cute_batata: (won't accept this)

[personal profile] a_cute_batata 2024-11-20 03:47 pm (UTC)(link)
Luz was just glad that she could grant herself the chance to take a breather. No way that this could have been easy for the princess, what with everything that had happened so far.

And Luz absolutely agreed on that war timeline: she still wore emotional scars from that time.

"This is not the first time I've dealt with Skeksis," Luz said, frowning. "They're a constant in this place, along with Gelflings and the wolves. They're experts in exhibiting cruelty."

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woo_oo: (I Wanna See You Be Brave)

C

[personal profile] woo_oo 2024-11-18 09:51 pm (UTC)(link)
[ Webby knew how to fight off monsters, and bad guys, evil sorceresses and second-richest-ducks... but hail? Hail, she was useless against.

So she immediately runs to the voice, not even caring who it is, so long as it leads to shelter! She skids to a halt once she's under the roof, rubbing her sore arms. ]


Owww... that stuff is nasty... thanks for the save... oh, hi Zelda!

[ The young girl is looking and sounding MUCH chipper than the last time they spoke. ]
anachronology: (Every night)

[personal profile] anachronology 2024-11-19 09:57 am (UTC)(link)
[Zelda's relieved that the other person has heard her - even more so when she realises who it is.]

Oh, Webby! The hail didn't hurt you, did it?

[She's a fair bit smaller, after all. Zelda looks the girl over, noting that even despite the battering from hail and rain, she doesn't look so miserable as the last time they spoke.]
woo_oo: (I Wanna Try Everything)

[personal profile] woo_oo 2024-11-19 09:37 pm (UTC)(link)
Eh, I'm fine, I've been through worse.

[ So, yes, she did get hurt. She's just shrugging it off. ]

It's not just me, the weather's been really crazy, right?
anachronology: (In the face of a daffodil)

[personal profile] anachronology 2024-11-20 10:31 am (UTC)(link)
[Well, it's not surprising if she was. Zelda's feeling a bit battered herself. After a considering pause, Zelda just nods.]

No, you're right. It's been very erratic. [She's speaking louder than usual, to make herself heard over the din of ice hitting the roof.] Which - hopefully will mean it stops soon!

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proposed: (picโ™ฏ17344283)

B

[personal profile] proposed 2024-11-19 01:59 am (UTC)(link)
Is that what they do?

[ Forgive him, Zelda - he's a nosy brat. He places one hand on the table and leans in for a closer look, his eyes move from the image of the pair, to the odd little bobble in the water, before settling on Zelda herself. ]

One of the villagers gave me one earlier, but I thought it was just decorative.

[ Dazai had asked, thinking it a bit of a strange reward, but he hadn't gotten much by way of an answer. ]
anachronology: (This somewhat drunken joke)

[personal profile] anachronology 2024-11-19 10:01 am (UTC)(link)
[Zelda courteously leans sideways a bit to give Dazai more room. The image in the water is silent, but it is moving. The image of Zelda does a little turn, saying something. The other woman smiles in return and holds out a little chain strung with beads, before moving behind Zelda to tie it around her head. A diadem.

She watches it fondly for a moment before turning her attention back to Dazai.]


So did I. It only started doing this when I tried to clean it, since it was a little dirty. I think it's something about the water that makes it work.
proposed: (picโ™ฏ17365947)

[personal profile] proposed 2024-11-23 06:34 am (UTC)(link)
I see... You drop them in water, and they show you visions. What a strange thing to give as a gift.

[ It reminds him of the sort of novelty item that might be used as a party favor or won at a carnival. It's charming in its own right. Quite pretty, really. ]

Is it showing you a memory?
anachronology: (We practice resurrection)

[personal profile] anachronology 2024-11-24 02:46 am (UTC)(link)
It seems that way. [The images in the water fade away, and Zelda leans back with a faint sense of loss.] I wouldn't have had any idea if I'd just kept it in my pocket.

And yes, it's a memory. I've found it shows just little snatches of things. This ... it was the day I received those clothes from Queen Sonia. I remember it well.

[So much had happened, after all. With a hum Zelda reaches into the bowl and scoops her pearl out of it. She looks up at Dazai, considering.]

Did you want to try it? With yours?

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flatteries: (and i almost missed it)

b

[personal profile] flatteries 2024-11-21 02:38 pm (UTC)(link)
Hello.

[ Despite the slightly odd things that have been going on - mostly all the people arriving out of the blue, really - it seems like Zelda is the same as ever. If anything, it feels oddly peaceful to come across her like this, just sitting there, watching something with no chaos going on here.

So the smile that appears on Inigo's face is all-natural. It's one born of relief. ]


There is no need to apologize. You seem rather.. engaged. [ To put it mildly. A less polite person might have said she was totally out of it. ] Were you watching something?
anachronology: (Tiger lily)

[personal profile] anachronology 2024-11-23 06:02 am (UTC)(link)
[Her answering smile is a touch bashful. She does tend to get caught up in things rather easily. In this case, though? Zelda thinks she's got a good reason for it.]

It's not good to completely lose track of things.

[Raising her hand she beckons Inigo closer, gesturing to the bowl of water in front of her.]

I was, actually. It's quite remarkable - I seem to have accidentally activated something one of the children here gave me. Look.

[If Inigo looks into the bowl, he'll see silent, wavering images on the water's surface. It's Zelda herself, in the beaded dress she was wearing when she first arrived here. She turns around in the image, holding her arms out and admiring the clothing. The older woman says something to her before holding out both hands to present something: a looped cord threaded with beads in the shape of an eye. A diadem.

Zelda's voice is soft when she speaks again.]


I remember this day. Queen Sonia had just given me those clothes.
flatteries: (on the noose around your neck)

[personal profile] flatteries 2024-12-03 02:16 pm (UTC)(link)
[ He does come closer when she beckons him, turning his head so he can properly look into the water.

And while what he sees doesn't startle him, it still makes his eyebrows raise a little bit in surprise. ]


It's like the water in the forest, isn't it? [ Back when the forest had made all those people go crazy. Back then he had seen a memory of hers in the water too..

Granted, this is a little smaller than a lake, but it still rings familiar enough to him. ]


It's another memory of yours.
anachronology: (Muddle bud)

[personal profile] anachronology 2024-12-04 10:11 am (UTC)(link)
It looks that way. Although I think it's the pearl doing this rather than the water.

[After all, nothing had happened until she dropped the pearl in. Zelda nods in response to Inigo's question. As the image of herself takes the diadem from Sonia and ties it around her forehead, she sighs wistfully before pulling her gaze away and focusing on Inigo instead.]

I have no idea why. But... I suppose I'm grateful all the same. To have a chance to see this.

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photographists: (RW_Basil_face_22)

d

[personal profile] photographists 2024-11-24 02:17 am (UTC)(link)
Miss Zelda!

( Basil barely catches sight of the Skeksis attempting to take something from her, and with the way she's responding to them, it's no mystery that it's something important to her. Considering the state that he had found her during what felt like years ago, the last thing he wants to do is see her sad again.

Vines raise from the ground then, separating both her and the Skeksis by force. He quickly makes his way to her. )


Are you alright? Are you hurt?
anachronology: (Armoranth)

[personal profile] anachronology 2024-11-24 03:47 am (UTC)(link)
[With a short yelp, Zelda stumbles backwards as the Skeksis releases the bow and tries to flail its way through the vines instead. She's startled as she takes in the barrier of greenery in front of her, before turning at Basil's voice.]

Basil?! Yes -- yes, I'm fine. He's trying to take my bow from me.
photographists: nursefever.dw (3824186 (3))

[personal profile] photographists 2024-11-28 07:26 am (UTC)(link)
( Basil focuses for a moment, making the vines as strong as he can, keeping the barrier together as the Skeksis attempts to break through. )

I... I won't let them take something important from you. But, this won't hold for very long.

( Still, he takes a step forward, moving in front of Zelda. )
anachronology: (There is no bad)

[personal profile] anachronology 2024-11-30 03:25 am (UTC)(link)
[Oh, Basil. It touches her heart to see him defend her like this. She sets her jaw and tightens her grip on her bow before reaching out to grip Basil's shoulder.]

It doesn't have to - let's run. I don't want to fight him over something like this.

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howveryglib: surely. (at least it's almost over.)

a

[personal profile] howveryglib 2024-11-26 03:51 am (UTC)(link)
[in fairness to the kid, Gaius managed to pull off a SICK DODGE and the gum misses entirely. so he'll be stern, but gentle.]

Indeed. It was no issue to me, but it would be for the best if you do not do anything you regret.
anachronology: (Love in a mist)

[personal profile] anachronology 2024-11-27 09:49 am (UTC)(link)
[It's still a lesson needing to be taught. Zelda smiles in gratitude at Gaius before turning to the gelfling child.]

There you go. Now why don't you head home? You can have this back, just makes sure to use it wisely.

[She hands the gelfling back their slingshot, which they take eagerly before beating a hasty retreat down the next road. With a sigh Zelda returns her attention to Gaius.]

I hope they don't do something like that again, but I've seen some awful behaviour among the children here these last couple of days. You're all right, I take it?